2024 |
Ippo Wakana (MSc) |
Using Reinforcement Learning to Create Human-Like Movement Patterns in Fighting Games |
2024 |
Gai Nakazawa (BSc) |
Human Perception of Human-Likeness in Fighting Game |
2024 |
Ryo Ikarashi (BSc) |
Creating AI for Mario Kart With Imitation Learning and Reinforcement Learning |
2024 |
Akihiro Komatsu (BSc) |
Making NPCs Human-like by using ChatGPT-4 |
2023 |
Tu Yuan (MSc) |
Building Horror Games with Facial Expression Detection to Enhance Immersion of Gameplay Experience |
2023 |
Haruki Ambai (BSc) |
The Analysis of Digitalized Soccer Game Recordings |
2023 |
Yuto Takiguchi (BSc) |
Adapting a KD-Tree Based AI to Google Research Football |
2023 |
Riku Tanji (BSc) |
Human-like AI in a Fighting Game Using Reinforcement Learning |
2023 |
Ryoma Usui (BSc) |
Adaption of Cooperative Agents to Human Play Through Deep Reinforcement Learning and Transfer Learning |
2022 |
Shota Goto (BSc) |
Creating a Universal Converter for Soccer Tracking Data |
2022 |
Ryoya Ito (BSc) |
Developing Learnable AI From Human Player's Behavior in Universal Fighting Engine |
2022 |
Risa Nishizawa (BSc) |
Approaches to Design Human-Like Characters for Fighting Games |
2022 |
Ippo Wakana (BSc) |
Creating AI That Behaves Like a Human in Universal Fighting Engine |
2022 |
Kaori Yuda (MSc) |
Creating Human-Like Agent for a Fighting Game |
2021 |
Victor Khaustov (PhD) |
Machine Learning-Based Team AI in a Cooperative Multi-Agent Game |
2021 |
Tu Yuan (BSc) |
Testing mobile games with OCR |
2021 |
Kai Seno (BSc) |
Correcting the Trajectory of the Player in Soccer Game |
2021 |
Kimitaka Otomo (BSc) |
Learning the Behavior of Human Players in Universal Fighting Engine |
2021 |
Teppei Abe (BSc) |
Improving Rule-Based Player AI in a SimpleSoccer Simulator |
2021 |
Kaito Kimura (BSc) |
Game AI for a 3D Tennis Game Based on Monte-Carlo Tree Search |
2020 |
Kaori Yuda (BSc) |
Creating an Affective Fighting Game AI System with Gamygdala |
2020 |
Tatsuhiro Nakajima (BSc) |
Pass Recognition in Soccer Game Data |
2020 |
Atsuto Hiraide (BSc) |
Learning Attacking Strategies for the Game of Soccer from Real-World Data |
2020 |
Kizuki Hasunuma (BSc) |
Identification and Assignment of Player Roles in Soccer |
2020 |
Masaki Endo (BSc) |
Developing emotional AI of Fighting Game with Gamygdala |
2019 |
George Mola Bogdan (MSc) |
Towards Data-Driven AI for the Game of Soccer |
2019 |
Sota Ando (BSc) |
Evaluating AI constructed from Human Player’s Behavior in Universal Fighting Engine |
2019 |
Marina Purgina (PhD) |
Mobile Technology for Gamification of Natural Language Grammar Acquisition |
2019 |
Hiroshi Yamaguchi (MSc) |
Building an Open Domain Dialogue Agent Using Twitter Conversations |
2019 |
Shinsei Kinouchi (BSc) |
Identifying Key Elements of Successful Behavior in a Video Game of Tennis |
2018 |
Victor Khaustov (MSc) |
Learning Soccer Player Behavior On Real-World Data |
2018 |
Akitaka Moriyama (MSc) |
Classification and Clustering of Soccer Data |
2018 |
Yuki Kobayashi (MSc) |
Machine-Aided Analysis of Emotions in Twitter Conversations |
2018 |
Ryohei Watanabe (BSc) |
Improvement of the AI System by Analyzing Characteristics in Soccer Simulator |
2018 |
Ngoc Lam Pham (BSc) |
Hash-based Key-value Pair Storage for Efficient Range Search |
2018 |
Syoya Kunigita (BSc) |
Automatic Feature Selection for a Case-based Reasoning AI System |
2017 |
Akane Yamada (MSc) |
Playtesting and Believability Testing in Game AI Design |
2017 |
Tatsuhiro Rikimaru (BSc) |
Turing Test for Player Characters in an Arcade Fighting Game |
2017 |
Toru Ito (BSc) |
Identifying Player Behavior Styles in an Arcade Fighting Game |
2016 |
Kaori Chiba (BSc) |
Extending Japanese Grammar Ruleset in LanguageTool |
2016 |
Yuki Kobayashi (BSc) |
Emotwitter – A Tool for Emotional Analysis of Twitter Stream |
2016 |
Akitaka Moriyama (BSc) |
Classification and Clustering of Soccer Game Situations |
2016 |
Reina Murakami (BSc) |
Analysis of Emoticons in Japanese Twitter Dataset |
2016 |
Hiroshi Yamaguchi (BSc) |
Emotional Classification of Japanese Tweets with RapidMiner |
2015 |
Seishu Itabashi (MSc) |
Towards Building a Machine Learning-based AI System for the Game of Soccer |
2015 |
Hiroki Yatsu (BSc) |
Developing Japanese Grammar Checking Rules for LanguageTool |
2015 |
Reina Shimizu (BSc) |
Developing Leveled Grammar Content for WordBricks |
2015 |
Hikari Shike (BSc) |
Topical Categorization of Japanese Tweets |
2015 |
Shuma Kurihara (BSc) |
Solving Tile-Matching Puzzle Game Using CSP solver |
2015 |
Akane Yamada (BSc) |
Communication Between Two Digital Agents in Geometry Friends |
2014 |
Yoshikazu Hirai (BSc) |
Online Archiving System for Twitter Messages |
2014 |
Roman Efimov (MSc) |
Word Bricks: a Virtual Language Lab |
2012 |
Daisuke Ninomiya (BSc) |
Improving Part-of-speech Tagging for Ungrammatical Phrases |